Learning Objectives
By the end of this lab, you will be able to: - Install export templates and configure an export preset. - Produce an HTML5 (web) build of your game. - Test the exported build locally before publishing. - Upload and configure a playable build on itch.io. - Add tutorial and how-to documentation
Overview
This lab gets your game off your machine and onto the internet where others can play it. You’ll install Godot’s export templates, configure a Web export preset, and generate an HTML5 build. After testing it locally, you’ll upload it to itch.io and set it to run in the browser. This publishing process is identical regardless of what kind of game you make, so once you’ve done it here you can publish anything you build in this course the same way.
Steps
- Install the matching export templates in Godot.
- Create a Web (HTML5) export preset and set the main scene.
- Export the project to a folder of web files.
- Test the build locally (via a local server) to confirm it runs in a browser.
- Zip the build, upload it to itch.io, and set it to play in-browser.
Key Concepts
- Export templates and export presets.
- HTML5/web export and its constraints.
- Local testing before publishing.
- Uploading and configuring a web build on itch.io.
Deliverable / Completion Check
A published, in-browser playable build of your platformer on itch.io. Submit the itch.io link.