Week 1: Fundamentals

date session prepare topic upcoming
M 4 Morning Game History
M 4 Afternoon Game Design Kits Activity
T 5 Morning Mechanics, Dynamics, Aesthetics
T 5 Afternoon Formal Elements of Games
W 6 Morning Let’s Play Super Mario 3D World
W 6 Afternoon The Game Loop
Th 7 Morning Procedures vs Rules
Th 7 Afternoon Tutorials > Install Godot Tutorials > Nodes & Scenes
F 8 Morning Sprite Graphics
F 8 Afternoon Tutorials > Sprites, Assets, & Movement Critical Analysis 1

Week 2: Mechanics and Systems

date session prepare topic upcoming
M 11 Morning Physics & Collision Detection
M 11 Afternoon Tutorials > Physics, Hitboxes, & Collisions
T 11 Morning Game AI
T 12 Afternoon Tutorials > Enemies and Pathfinding
W 12 Morning Tutorials > Game State and Rules
W 12 Afternoon SFX
Th 13 Morning Tutorials > Audio and Polish study Exam 1
Th 13 Afternoon Exam 1
F 14 Morning Paper Game Jam
F 15 Afternoon Paper Game Jam Playtesting
Paper Game Jam Reflection

Week 3: Worldbuilding and Leveling

date session prepare topic upcoming
T 19 Morning Paper Game Jam wrap up
Team Game Jam
Game Genre Exploration
T 19 Afternoon Game Architectures
W 20 Morning Game Ideas
Design Document
W 20 Afternoon Physical Prototypes
Th 21 Morning Project Workday Design Doc due tonight
Th 21 Afternoon Worldbuilding
The Quiet Year
Team Prototypes due tomorrow
F 22 Morning Physical Prototypes Demo
F 22 Afternoon Character Design Critical Analysis 2

Week 4: Balancing and Playtesting

date session prepare topic upcoming
M 25 Morning Level Design
M 25 Afternoon Tutorials > UI and Levels
T 26 Morning Game Balancing
T 26 Afternoon Tutorials > Publishing Working team demo due Wednesday
W 27 Morning Playtesting
W 27 Afternoon Playtesting Games in Class study Exam 2
Th 28 Morning Exam 2
Th 28 Afternoon Project Workday Team game due Friday
F 29 Morning Legal Issues + ROM Hacking
F 29 Afternoon Game Expo Team Game Jam Reflection